Struggling to choose between Cocos Creator and Construct 2? Both products offer unique advantages, making it a tough decision.
Cocos Creator is a Games solution with tags like 2d, 3d, javascript, typescript, open-source, game-development.
It boasts features such as Visual editor for building scenes, Integrated asset pipeline, JavaScript & TypeScript scripting, Multiplatform publishing, 2D and 3D game support, Component-based architecture, Drag-and-drop workflow, Live preview & debugging, Extensible via plugins and pros including Free and open source, Easy to learn and use, Good performance, Active community support, Cross-platform support, Flexible and customizable.
On the other hand, Construct 2 is a Development product tagged with game-engine, 2d, visual-programming, html5, rapid-development.
Its standout features include Drag-and-drop interface, Visual event-based programming, Support for multiple platforms including HTML5, Android, iOS, Asset pipeline for importing graphics, audio, etc., Behaviors system for quickly adding functionality to objects, Live preview allows testing games on the fly, Extensive event sheet for implementing game logic, Hundreds of free behaviors and plugins in the asset store, and it shines with pros like Very easy to use even for non-programmers, Rapid game development, Cross-platform support, Great for prototyping game ideas quickly, Large user community for help and assets, Affordable pricing.
To help you make an informed decision, we've compiled a comprehensive comparison of these two products, delving into their features, pros, cons, pricing, and more. Get ready to explore the nuances that set them apart and determine which one is the perfect fit for your requirements.
Cocos Creator is an open-source game engine for building 2D and 3D games and apps. It uses JavaScript and TypeScript for scripting and has an integrated editor for scene management, asset pipeline, and debugging.
Construct 2 is a powerful 2D game creator that allows users to easily develop HTML5 games without coding knowledge. It utilizes a drag and drop interface and visual event-based programming to build games rapidly.