Struggling to choose between EaselJS and StageXL? Both products offer unique advantages, making it a tough decision.
EaselJS is a Development solution with tags like canvas, graphics, animation, interactivity.
It boasts features such as Canvas rendering, Shape and bitmap drawing, Built-in shape library, Sprite sheet animation, Mouse and touch interactions, Filters and blend modes, Text and bitmap fonts and pros including Lightweight and high performance, Cross-browser compatibility, Active development and support, Integrates well with other CreateJS libraries, Open source and free to use.
On the other hand, StageXL is a Development product tagged with flash, javascript, animation, 2d, games.
Its standout features include Hardware accelerated 2D rendering using WebGL, Flash/ActionScript like API, Built-in animation and tweening engine, Mouse and touch input support, Sound and video playback, Bitmap and vector graphics support, Built-in filters and blend modes, Sprite sheet and texture atlas support, Canvas, WebGL and DOM renderers, Cross-platform - runs on desktop and mobile browsers, and it shines with pros like Open source and free to use, Good performance due to hardware acceleration, Familiar API for Flash developers, Cross-platform support, Active development and community.
To help you make an informed decision, we've compiled a comprehensive comparison of these two products, delving into their features, pros, cons, pricing, and more. Get ready to explore the nuances that set them apart and determine which one is the perfect fit for your requirements.
EaselJS is a JavaScript library for building high-performance interactive 2D content using HTML5 Canvas. It provides an easy-to-use API for animation, interactivity, and graphic design capabilities.
StageXL is an open-source Flash runtime written in JavaScript that allows you to create hardware-accelerated 2D content for the web. It provides a Flash-like API and workflow for building animations, games, and other interactive content to run cross-platform in browsers.