Struggling to choose between GDevelop and Cocos Creator? Both products offer unique advantages, making it a tough decision.
GDevelop is a Development solution with tags like gamedevelopment, visualscripting, draganddrop, opensource.
It boasts features such as Drag-and-drop interface for game development, Behaviors system for game logic, Support for multiple platforms including Windows, Mac, Linux, Android and iOS, Visual editors for scenes, sprites, UI and events, Asset library with graphics, sounds and music, JavaScript and Lua scripting support, Export games to native apps or HTML5, Community-built extensions for added functionality and pros including Very easy to use for beginners, Completely free and open source, Cross-platform support, Large asset library, Active community support.
On the other hand, Cocos Creator is a Games product tagged with 2d, 3d, javascript, typescript, open-source, game-development.
Its standout features include Visual editor for building scenes, Integrated asset pipeline, JavaScript & TypeScript scripting, Multiplatform publishing, 2D and 3D game support, Component-based architecture, Drag-and-drop workflow, Live preview & debugging, Extensible via plugins, and it shines with pros like Free and open source, Easy to learn and use, Good performance, Active community support, Cross-platform support, Flexible and customizable.
To help you make an informed decision, we've compiled a comprehensive comparison of these two products, delving into their features, pros, cons, pricing, and more. Get ready to explore the nuances that set them apart and determine which one is the perfect fit for your requirements.
GDevelop is an open-source, cross-platform game engine designed to be used without any coding knowledge. It allows users to easily create games using an intuitive drag-and-drop interface and behaviors system.
Cocos Creator is an open-source game engine for building 2D and 3D games and apps. It uses JavaScript and TypeScript for scripting and has an integrated editor for scene management, asset pipeline, and debugging.