Struggling to choose between Getform and GetInput? Both products offer unique advantages, making it a tough decision.
Getform is a Online Services solution with tags like form-builder, survey-builder, registration-forms, email-forms.
It boasts features such as Drag-and-drop form builder, Customizable form designs, Email list integration (Mailchimp, etc.), Payment integration (PayPal, etc.), Data storage and export (Google Sheets, etc.), Conditional logic and form branching, Submission notifications and webhooks, Mobile-responsive forms, Form analytics and reporting and pros including Easy to use and set up, Variety of form field types and customization options, Integrates with popular tools and services, Affordable pricing plans, Good customer support.
On the other hand, GetInput is a Development product tagged with c, input, gamepad, keyboard, mouse.
Its standout features include Cross-platform support for Windows, Linux, and macOS, Capture mouse, keyboard, and gamepad input, Simple and straightforward API, Supports multiple input devices simultaneously, Customizable input handling and event processing, and it shines with pros like Open-source and free to use, Lightweight and easy to integrate, Supports a wide range of input devices, Actively maintained and updated, Provides a consistent input handling experience across platforms.
To help you make an informed decision, we've compiled a comprehensive comparison of these two products, delving into their features, pros, cons, pricing, and more. Get ready to explore the nuances that set them apart and determine which one is the perfect fit for your requirements.
Getform is an online form builder that allows users to easily create customized forms for surveys, registrations, email list signups, and more. It has a drag-and-drop interface and built-in integrations with tools like Mailchimp, PayPal, Google Sheets, and more.
GetInput is an open-source cross-platform library for capturing mouse, keyboard and gamepad input in C++ applications. It provides a simple API for writing games and applications that require user input.