GLFW vs Allegro

Struggling to choose between GLFW and Allegro? Both products offer unique advantages, making it a tough decision.

GLFW is a Development solution with tags like opengl, windowing, input-handling, crossplatform.

It boasts features such as Create and manage windows with OpenGL contexts, Receive input from keyboard, mouse, joystick, etc, Manage events like window resize, input, etc, Multi-monitor and multi-window support, Support for multiple OpenGL versions, Cross-platform - works on Windows, Linux, MacOS, Written in C - can be used from C/C++ applications and pros including Lightweight and simple, Actively maintained, Good documentation and examples, Permissive license (zlib/libpng).

On the other hand, Allegro is a Gaming Software product tagged with game-development, 2d, 3d, graphics, sound, input.

Its standout features include 2D and 3D graphics rendering, Sprite handling, Sound and music playback, Keyboard, mouse and gamepad input, Timing and scheduling functions, Math and matrix functions, Font loading and text rendering, Networking functions, and it shines with pros like Cross-platform support, Open source and free, Large community and ecosystem, Good documentation and tutorials, High performance, Integrated tools like particle systems, Supports many file formats.

To help you make an informed decision, we've compiled a comprehensive comparison of these two products, delving into their features, pros, cons, pricing, and more. Get ready to explore the nuances that set them apart and determine which one is the perfect fit for your requirements.

GLFW

GLFW

GLFW is an open-source, cross-platform library for creating windows with OpenGL contexts and receiving input and events. It is commonly used in games, scientific visualization, and other graphics-related applications.

Categories:
opengl windowing input-handling crossplatform

GLFW Features

  1. Create and manage windows with OpenGL contexts
  2. Receive input from keyboard, mouse, joystick, etc
  3. Manage events like window resize, input, etc
  4. Multi-monitor and multi-window support
  5. Support for multiple OpenGL versions
  6. Cross-platform - works on Windows, Linux, MacOS
  7. Written in C - can be used from C/C++ applications

Pricing

  • Open Source

Pros

Lightweight and simple

Actively maintained

Good documentation and examples

Permissive license (zlib/libpng)

Cons

Limited to OpenGL only (no Vulkan support)

No higher-level abstractions like sprites, fonts, etc

Requires linking other libraries for audio, image loading, etc


Allegro

Allegro

Allegro is a game development library focused on 2D and 3D game creation. It provides graphics, sound, and input libraries to make developing games easier and faster.

Categories:
game-development 2d 3d graphics sound input

Allegro Features

  1. 2D and 3D graphics rendering
  2. Sprite handling
  3. Sound and music playback
  4. Keyboard, mouse and gamepad input
  5. Timing and scheduling functions
  6. Math and matrix functions
  7. Font loading and text rendering
  8. Networking functions

Pricing

  • Open Source

Pros

Cross-platform support

Open source and free

Large community and ecosystem

Good documentation and tutorials

High performance

Integrated tools like particle systems

Supports many file formats

Cons

Steep learning curve

Not as full-featured as some commercial engines

Limited editor tools

Not ideal for complex 3D games