Struggling to choose between HandPlane Baker and xNormal? Both products offer unique advantages, making it a tough decision.
HandPlane Baker is a 3D Graphics solution with tags like 3d-modeling, digital-sculpting, retopology, baking, texturing.
It boasts features such as Sculpting brushes for shaping organic models, Retopology tools for creating clean topology, Texture baking for transferring high-res details to low-res models, Intuitive interface optimized for 3D modeling workflows, Real-time rendering engine for instant feedback, Undo history for non-destructive editing, Poseable primitives for blocking out models, Customizable interface and shortcuts, Supports common 3D file formats like OBJ, FBX, etc. and pros including Specialized for organic modeling and sculpting, Very intuitive and easy to learn interface, Powerful sculpting and retopology tools, Great performance even on lower-end hardware, Affordable pricing compared to other sculpting apps.
On the other hand, xNormal is a Development product tagged with normal-mapping, baking, texturing, 3d-models.
Its standout features include Baking normal, ambient occlusion, curvature and other maps, Intuitive interface, Advanced auto-mapping tools, Supports high-poly and low-poly models, Can export maps in various formats, Has cage-based baking, Good for hard surface models, and it shines with pros like Free and open source, Easy to use, Produces high quality maps, Saves time compared to manual mapping, Very customizable settings, Active community support.
To help you make an informed decision, we've compiled a comprehensive comparison of these two products, delving into their features, pros, cons, pricing, and more. Get ready to explore the nuances that set them apart and determine which one is the perfect fit for your requirements.
HandPlane Baker is a cloud-based 3D modeling and sculpting application for creating organic models and characters. It has an intuitive interface and tools for sculpting, retopology, and baking textures.
xNormal is a free and open-source 3D mapping software used to bake high-quality normal, ambient occlusion, curvature, and other maps for texturing 3D models. It has an intuitive interface and advanced tools for automatically generating optimal maps.