Struggling to choose between Material Maker and Substance Designer? Both products offer unique advantages, making it a tough decision.
Material Maker is a Photos & Graphics solution with tags like procedural-generation, pbr, nodebased, textures, materials.
It boasts features such as Node-based workflow for creating PBR materials, Generate textures like diffuse, roughness, normal maps, Supports common texture map formats like JPEG, PNG, TIFF, Can export materials for use in game engines like Unity, Unreal, Intuitive UI with drag and drop nodes, Comes with library of material nodes like wood, metal, fabric, Can create both 2D and 3D procedural textures, Has filter nodes for effects like blur, distort, tile, Works with common 3D model formats like OBJ, FBX, GLTF and pros including Powerful node workflow for ultimate control, Great for quickly mocking up materials, Huge library of material nodes, Exports to major game engines, Intuitive and easy to use interface, Can create high quality PBR materials.
On the other hand, Substance Designer is a Photos & Graphics product tagged with texturing, materials, pbr, nodebased, procedural, 3d.
Its standout features include Node-based workflow, Procedural material creation, Advanced texture editing and manipulation, Support for PBR materials, Integration with Substance Painter, Vast library of materials, smart materials, filters and effects, Real-time 3D material preview, Export textures maps and materials, and it shines with pros like Powerful toolset for creating complex materials, Intuitive node-based workflow, Great for quickly iterating on materials, Integrates well with common 3D workflows, Large library of resources, GPU acceleration speeds up viewport.
To help you make an informed decision, we've compiled a comprehensive comparison of these two products, delving into their features, pros, cons, pricing, and more. Get ready to explore the nuances that set them apart and determine which one is the perfect fit for your requirements.
Material Maker is a tool for generating custom PBR textures and materials for 3D rendering. It provides an intuitive node-based interface for creating textures like diffuse, roughness, normal maps and more from scratch.
Substance Designer is a texture creation tool that allows artists to quickly build complex and customized materials. It uses a node-based workflow to create a wide range of textures like metals, fabrics, nature elements and more for use in 3D rendering and game development.