Struggling to choose between Processing and OpenFrameworks? Both products offer unique advantages, making it a tough decision.
Processing is a Development solution with tags like visual-programming, creative-coding, graphics, animation.
It boasts features such as Graphical programming language and IDE, Built on Java and can integrate Java code, 2D and 3D graphics rendering, Image/video processing and analysis, Sound synthesis and analysis, Data visualization and pros including Easy to learn for non-programmers, Large community support, Cross-platform (Windows, Mac, Linux), Free and open source.
On the other hand, OpenFrameworks is a Development product tagged with c, toolkit, graphics, games, opengl, kinect, leap-motion.
Its standout features include Cross-platform (Windows, macOS, Linux, iOS, Android), Written in C++, Open source with MIT license, Active community support, Hardware accelerated 2D and 3D graphics via OpenGL, Integration with devices like Kinect and Leap Motion, Math and matrix operations, Image and video I/O, Audio input and output, Networking capabilities, Addons and extensions, and it shines with pros like Free and open source, Cross-platform support, Large collection of addons, Active community, Simplifies complex tasks like graphics, audio, and hardware integration.
To help you make an informed decision, we've compiled a comprehensive comparison of these two products, delving into their features, pros, cons, pricing, and more. Get ready to explore the nuances that set them apart and determine which one is the perfect fit for your requirements.
Processing is an open-source graphical library and integrated development environment built for the electronic arts, new media art, and visual design communities with the purpose of teaching non-programmers the fundamentals of computer programming in a visual context.
OpenFrameworks is an open source C++ toolkit for creative coding. It helps developers create visual arts, interactive graphics, games, and more. It simplifies working with hardware like Kinect, Leap Motion, and OpenGL.