Substance Designer vs Material Maker

Struggling to choose between Substance Designer and Material Maker? Both products offer unique advantages, making it a tough decision.

Substance Designer is a Photos & Graphics solution with tags like texturing, materials, pbr, nodebased, procedural, 3d.

It boasts features such as Node-based workflow, Procedural material creation, Advanced texture editing and manipulation, Support for PBR materials, Integration with Substance Painter, Vast library of materials, smart materials, filters and effects, Real-time 3D material preview, Export textures maps and materials and pros including Powerful toolset for creating complex materials, Intuitive node-based workflow, Great for quickly iterating on materials, Integrates well with common 3D workflows, Large library of resources, GPU acceleration speeds up viewport.

On the other hand, Material Maker is a Photos & Graphics product tagged with procedural-generation, pbr, nodebased, textures, materials.

Its standout features include Node-based workflow for creating PBR materials, Generate textures like diffuse, roughness, normal maps, Supports common texture map formats like JPEG, PNG, TIFF, Can export materials for use in game engines like Unity, Unreal, Intuitive UI with drag and drop nodes, Comes with library of material nodes like wood, metal, fabric, Can create both 2D and 3D procedural textures, Has filter nodes for effects like blur, distort, tile, Works with common 3D model formats like OBJ, FBX, GLTF, and it shines with pros like Powerful node workflow for ultimate control, Great for quickly mocking up materials, Huge library of material nodes, Exports to major game engines, Intuitive and easy to use interface, Can create high quality PBR materials.

To help you make an informed decision, we've compiled a comprehensive comparison of these two products, delving into their features, pros, cons, pricing, and more. Get ready to explore the nuances that set them apart and determine which one is the perfect fit for your requirements.

Substance Designer

Substance Designer

Substance Designer is a texture creation tool that allows artists to quickly build complex and customized materials. It uses a node-based workflow to create a wide range of textures like metals, fabrics, nature elements and more for use in 3D rendering and game development.

Categories:
texturing materials pbr nodebased procedural 3d

Substance Designer Features

  1. Node-based workflow
  2. Procedural material creation
  3. Advanced texture editing and manipulation
  4. Support for PBR materials
  5. Integration with Substance Painter
  6. Vast library of materials, smart materials, filters and effects
  7. Real-time 3D material preview
  8. Export textures maps and materials

Pricing

  • Subscription-Based

Pros

Powerful toolset for creating complex materials

Intuitive node-based workflow

Great for quickly iterating on materials

Integrates well with common 3D workflows

Large library of resources

GPU acceleration speeds up viewport

Cons

Steep learning curve

Node workflow can be overwhelming at first

Requires powerful hardware for complex materials

Not intended for painting textures by hand


Material Maker

Material Maker

Material Maker is a tool for generating custom PBR textures and materials for 3D rendering. It provides an intuitive node-based interface for creating textures like diffuse, roughness, normal maps and more from scratch.

Categories:
procedural-generation pbr nodebased textures materials

Material Maker Features

  1. Node-based workflow for creating PBR materials
  2. Generate textures like diffuse, roughness, normal maps
  3. Supports common texture map formats like JPEG, PNG, TIFF
  4. Can export materials for use in game engines like Unity, Unreal
  5. Intuitive UI with drag and drop nodes
  6. Comes with library of material nodes like wood, metal, fabric
  7. Can create both 2D and 3D procedural textures
  8. Has filter nodes for effects like blur, distort, tile
  9. Works with common 3D model formats like OBJ, FBX, GLTF

Pricing

  • Free
  • Subscription-Based

Pros

Powerful node workflow for ultimate control

Great for quickly mocking up materials

Huge library of material nodes

Exports to major game engines

Intuitive and easy to use interface

Can create high quality PBR materials

Cons

Node workflow has learning curve

Limited documentation and tutorials

No animation or physics support

Only focuses on materials, not modeling

Real-time viewport can be slow