Struggling to choose between TextureWorks and Substance Designer? Both products offer unique advantages, making it a tough decision.
TextureWorks is a Photos & Graphics solution with tags like texture-mapping, virtual-texturing, pbr, 3d-painting.
It boasts features such as Paint textures directly on 3D models, Smart masking and masking tools, Customizable brushes, Support for PBR materials, Baking tools, Layered painting system, Procedural texturing tools and pros including Streamlines texture painting workflow, Intuitive painting tools, Powerful masking capabilities, Great for hard surface texturing.
On the other hand, Substance Designer is a Photos & Graphics product tagged with texturing, materials, pbr, nodebased, procedural, 3d.
Its standout features include Node-based workflow, Procedural material creation, Advanced texture editing and manipulation, Support for PBR materials, Integration with Substance Painter, Vast library of materials, smart materials, filters and effects, Real-time 3D material preview, Export textures maps and materials, and it shines with pros like Powerful toolset for creating complex materials, Intuitive node-based workflow, Great for quickly iterating on materials, Integrates well with common 3D workflows, Large library of resources, GPU acceleration speeds up viewport.
To help you make an informed decision, we've compiled a comprehensive comparison of these two products, delving into their features, pros, cons, pricing, and more. Get ready to explore the nuances that set them apart and determine which one is the perfect fit for your requirements.
TextureWorks is a 3D texture mapping and virtual texturing software that allows artists to paint directly on 3D models. It streamlines texture painting workflows with tools like smart masking, customizable brushes, and support for Physically Based Rendering (PBR) materials.
Substance Designer is a texture creation tool that allows artists to quickly build complex and customized materials. It uses a node-based workflow to create a wide range of textures like metals, fabrics, nature elements and more for use in 3D rendering and game development.