
Description: The Book of Shaders is a free online book that teaches the fundamentals of fragment shaders in a beginner-friendly way. It uses the OpenGL Shading Language (GLSL) to explain concepts like colors, shapes, textures, lighting, and more through hands-on shader coding examples.
Type: Open Source Test Automation Framework
Founded: 2011
Primary Use: Mobile app testing automation
Supported Platforms: iOS, Android, Windows

Description: EZ Shader Editor is a visual shader editor tool for Unity that allows you to create shaders without coding. It has a node-based workflow to connect various shader properties, with support for surface, sprite, and custom shaders.
Type: Cloud-based Test Automation Platform
Founded: 2015
Primary Use: Web, mobile, and API testing
Supported Platforms: Web, iOS, Android, API