Struggling to choose between Amazon GameLift and Unity Multiplayer? Both products offer unique advantages, making it a tough decision.
Amazon GameLift is a Gaming Software solution with tags like cloud, gaming, multiplayer, matchmaking, game-servers.
It boasts features such as Fully managed service for deploying, operating, and scaling session-based multiplayer game servers, Handles infrastructure provisioning and management, Provides game session placement and player matchmaking, Scales game servers automatically based on player demand, Supports multiple game engines and programming languages, Offers low-latency, high-performance game hosting, Provides tools for game server monitoring and logging and pros including Eliminates the need to manage game server infrastructure, Enables rapid scaling of game servers to meet player demand, Provides reliable and low-latency game hosting, Offers tools for game server management and monitoring, Supports a variety of game engines and programming languages.
On the other hand, Unity Multiplayer is a Games product tagged with multiplayer, networking, unity, game-engine.
Its standout features include Networked scene management, Matchmaking, Lobbies, NAT punchthrough, Voice chat, Relay servers, Authoritative or autonomous networking models, and it shines with pros like Built into Unity so no extra SDKs needed, Good documentation and samples, Handles a lot of multiplayer complexity for you, Works across multiple platforms.
To help you make an informed decision, we've compiled a comprehensive comparison of these two products, delving into their features, pros, cons, pricing, and more. Get ready to explore the nuances that set them apart and determine which one is the perfect fit for your requirements.
Amazon GameLift is a fully managed service for deploying, operating, and scaling session-based multiplayer game servers in the cloud. It handles infrastructure provisioning and management, game session placement, player matchmaking, and more.
Unity Multiplayer is a set of tools and interfaces that allow Unity developers to add multiplayer functionality to their games. It supports building games that can be played over LAN or the internet. Key features include a networked scene system, matchmaking, lobbies, NAT punchthrough, and more.