Struggling to choose between AntiMicro and Gamepad Test? Both products offer unique advantages, making it a tough decision.
AntiMicro is a Gaming Software solution with tags like gamepad, mapping, keyboard, mouse, open-source.
It boasts features such as Keyboard and mouse mapping to gamepad, Support for multiple controllers, Macro support, Profile support to save mappings, Open source and cross platform (Windows, Linux, Mac) and pros including Free and open source, Active development and community support, Customizable and lightweight, Works for games without native controller support.
On the other hand, Gamepad Test is a Games product tagged with gamepad, joystick, controller, input, testing.
Its standout features include Detects gamepads, joysticks and other gaming controllers connected to a computer, Displays controller inputs like button presses and axis movements on screen in real-time, Allows testing and configuration of controller buttons and axes, Supports XInput and DirectInput controllers, Provides visual feedback for controller connectivity and calibration, Offers options to customize controls layout, sensitivity, deadzones etc., and it shines with pros like Free and easy to use, Handy utility for testing game controllers, Useful for troubleshooting controller issues, Allows customizing controls for optimal gaming experience, Supports common controller types like Xbox and Logitech controllers.
To help you make an informed decision, we've compiled a comprehensive comparison of these two products, delving into their features, pros, cons, pricing, and more. Get ready to explore the nuances that set them apart and determine which one is the perfect fit for your requirements.
AntiMicro is an open source program that allows mapping keyboard buttons and mouse controls to a gamepad. It can be useful for playing games with no gamepad support. The program is lightweight, customizable, and works across Windows, Linux, and Mac.
Gamepad Test is a free utility that allows users to test and configure gamepad, joystick, or other gaming controllers connected to a computer. It detects button presses, axis movement, and other inputs, displaying them on-screen for easy testing.