Struggling to choose between Atomic Game Engine and Cocos Creator? Both products offer unique advantages, making it a tough decision.
Atomic Game Engine is a Gaming Software solution with tags like 2d, 3d, javascript, typescript, crossplatform.
It boasts features such as Node-based visual editor, Cross-platform support for Windows, Mac, Linux, Web, Android and iOS, Uses JavaScript and TypeScript for scripting, Integrated physics engine, Asset pipeline for importing models, textures, audio, Visual scene editing, Debugging tools, Extensible through plugins and pros including Free and open source, Easy to use visual workflow, Rapid iteration and prototyping, Large community support.
On the other hand, Cocos Creator is a Games product tagged with 2d, 3d, javascript, typescript, open-source, game-development.
Its standout features include Visual editor for building scenes, Integrated asset pipeline, JavaScript & TypeScript scripting, Multiplatform publishing, 2D and 3D game support, Component-based architecture, Drag-and-drop workflow, Live preview & debugging, Extensible via plugins, and it shines with pros like Free and open source, Easy to learn and use, Good performance, Active community support, Cross-platform support, Flexible and customizable.
To help you make an informed decision, we've compiled a comprehensive comparison of these two products, delving into their features, pros, cons, pricing, and more. Get ready to explore the nuances that set them apart and determine which one is the perfect fit for your requirements.
The Atomic Game Engine is a free, open source 2D and 3D game engine with a node-based visual editor. It allows developers to create cross-platform games for Windows, Mac, Linux, Web, Android, and iOS using JavaScript and TypeScript.
Cocos Creator is an open-source game engine for building 2D and 3D games and apps. It uses JavaScript and TypeScript for scripting and has an integrated editor for scene management, asset pipeline, and debugging.