Struggling to choose between AwesomeBump and Sprite Bump? Both products offer unique advantages, making it a tough decision.
AwesomeBump is a Photos & Graphics solution with tags like 3d-modeling, game-development, normal-mapping, texture-generation.
It boasts features such as Generates normal, height, specular and ambient occlusion maps from a single image, Supports multiple mapping modes and settings for fine-tuning texture generation, Batch processing to generate textures for multiple images, Plugin support allows integration with 3D modeling and animation software, Cross-platform - runs on Windows, Mac and Linux and pros including Free and open source, Easy to use interface, Produces high quality texture maps, Saves time compared to manually painting textures, Integrates into modeling and animation workflows.
On the other hand, Sprite Bump is a Development product tagged with game-asset-generation, normal-maps, height-maps, specular-maps, occlusion-maps.
Its standout features include Generates normal, height, specular and occlusion maps from sprites, Supports multiple mapping modes like box, cylinder, sphere, Has options to tweak generated maps, Batch processing of multiple sprites, Supports common image formats like PNG, JPG, Plugin for Photoshop, and it shines with pros like Saves time compared to manually creating maps, Very easy to use interface, Good results with minimal effort, Affordable pricing.
To help you make an informed decision, we've compiled a comprehensive comparison of these two products, delving into their features, pros, cons, pricing, and more. Get ready to explore the nuances that set them apart and determine which one is the perfect fit for your requirements.
AwesomeBump is a free and open source graphic software used to generate normal, height, specular or ambient occlusion textures from a single image. It's useful for 3D modeling and game development.
Sprite Bump is a game development tool used to generate normal, height, specular, occlusion and other maps for 2D game assets. It helps speed up the process of creating 2D game graphics.