Construct Classic vs LÖVE

Struggling to choose between Construct Classic and LÖVE? Both products offer unique advantages, making it a tough decision.

Construct Classic is a Games solution with tags like game-creator, 2d, drag-and-drop, nonprogrammer, event-logic.

It boasts features such as Drag-and-drop interface for game object creation, Behaviors system for adding logic without coding, Sprite editor for image editing, Event sheet system for visual scripting, Animation editor, Visual effects editor, Audio manager, Export to multiple platforms and pros including Very easy to use for non-programmers, Large asset library included, Active user community for support, Frequent updates and new features added, Affordable one-time purchase price.

On the other hand, LÖVE is a Gaming Software product tagged with lua, 2d, opensource, gameengine.

Its standout features include Uses Lua scripting language, Open source and free, Cross-platform, Good performance, Integrated with LuaJIT for faster performance, Math and physics libraries, Audio and graphics support, Active community and documentation, and it shines with pros like Free and open source, Easy to learn Lua scripting, Good performance for 2D games, Cross-platform support, Large community and many examples/tutorials, Very customizable and flexible.

To help you make an informed decision, we've compiled a comprehensive comparison of these two products, delving into their features, pros, cons, pricing, and more. Get ready to explore the nuances that set them apart and determine which one is the perfect fit for your requirements.

Construct Classic

Construct Classic

Construct Classic is a 2D game creator software focusing on non-programmers to easily build 2D games. It uses a drag and drop interface and event-based logic system to allow creating games without coding.

Categories:
game-creator 2d drag-and-drop nonprogrammer event-logic

Construct Classic Features

  1. Drag-and-drop interface for game object creation
  2. Behaviors system for adding logic without coding
  3. Sprite editor for image editing
  4. Event sheet system for visual scripting
  5. Animation editor
  6. Visual effects editor
  7. Audio manager
  8. Export to multiple platforms

Pricing

  • One-time Purchase

Pros

Very easy to use for non-programmers

Large asset library included

Active user community for support

Frequent updates and new features added

Affordable one-time purchase price

Cons

Limited to 2D game creation

Not as powerful for complex games vs code-based tools

Lacks some advanced features of pro game engines

Occasional bugs or stability issues


LÖVE

LÖVE

LÖVE is an open-source framework for developing 2D games in the Lua programming language. It provides developers with useful libraries and a high-performance renderer without imposing a specific design.

Categories:
lua 2d opensource gameengine

LÖVE Features

  1. Uses Lua scripting language
  2. Open source and free
  3. Cross-platform
  4. Good performance
  5. Integrated with LuaJIT for faster performance
  6. Math and physics libraries
  7. Audio and graphics support
  8. Active community and documentation

Pricing

  • Open Source

Pros

Free and open source

Easy to learn Lua scripting

Good performance for 2D games

Cross-platform support

Large community and many examples/tutorials

Very customizable and flexible

Cons

Limited to 2D game development

Less beginner-friendly than game engines like Unity

Smaller user base than major commercial engines

Less asset store and pre-built content

Can require more coding work than visual game builders