Struggling to choose between Divinity : Original Sin (Series) and Pillars of Eternity? Both products offer unique advantages, making it a tough decision.
Divinity : Original Sin (Series) is a Games solution with tags like fantasy, open-world, turnbased-combat, character-development, multiplayer.
It boasts features such as Open world exploration, Turn-based tactical combat, Co-op multiplayer, Complex RPG systems, Classless character system, Reactive world with choices and consequences, Full voice acting, Environmental interactions and puzzles and pros including Engaging story and writing, Incredible freedom in gameplay and character builds, Challenging and strategic combat, Drop-in/drop-out co-op, Beautiful visuals and soundtrack, Lots of content and replayability.
On the other hand, Pillars of Eternity is a Games product tagged with fantasy, roleplaying, tactical-combat, story-rich, choice-driven.
Its standout features include Isometric viewpoint, Real-time with pause combat, Classless RPG system, Rich original fantasy world, Strong story and writing, Lots of player choice, and it shines with pros like Immersive story and lore, Strategic real-time combat, Great worldbuilding and environments, Lots of character customization and choice, Challenging gameplay.
To help you make an informed decision, we've compiled a comprehensive comparison of these two products, delving into their features, pros, cons, pricing, and more. Get ready to explore the nuances that set them apart and determine which one is the perfect fit for your requirements.
Divinity: Original Sin is a series of fantasy role-playing video games developed by Larian Studios. The games feature open worlds, turn-based combat, complex character development, and multiplayer support. The series emphasizes freedom, allowing players to interact with the world and shape the story through their actions.
Pillars of Eternity is a classic fantasy role-playing video game developed by Obsidian Entertainment. It features a rich, original fantasy world, tactical real-time with pause combat, a strong story and writing, and lots of player choice that shapes your experience.