Struggling to choose between EarthSculptor and Atlas Engine? Both products offer unique advantages, making it a tough decision.
EarthSculptor is a Home & Family solution with tags like terrain, modeling, 3d, landscape-design.
It boasts features such as Sculpting tools to raise, lower, smooth, and texture terrain, Import geographic data like elevation maps and satellite imagery, Plant libraries with thousands of trees, plants, and other objects, Advanced rendering and lighting for realistic 3D visualization, Support for common 3D model formats like OBJ, FBX, and DXF, Terrain analysis tools like watershed and viewshed, Python scripting for advanced workflows and automation and pros including Intuitive sculpting workflow, Powerful terrain editing capabilities, Integration of GIS data, Photorealistic rendering, Extensive 3D model library.
On the other hand, Atlas Engine is a Gaming Software product tagged with 3d, multiplayer, online, game-engine, editor, collaborative, workflow, teams, networking, terrain, asset-management, live-editing, extensible, plugins.
Its standout features include Real-time collaborative editing, Multiplayer networking, 3D terrain tools, Asset management, Extensible plugin system, and it shines with pros like Allows teams to work together in real-time, Specialized for building online 3D multiplayer games, Built-in tools for creating 3D environments, Asset management simplifies development workflow, Plugins allow customization and extensibility.
To help you make an informed decision, we've compiled a comprehensive comparison of these two products, delving into their features, pros, cons, pricing, and more. Get ready to explore the nuances that set them apart and determine which one is the perfect fit for your requirements.
EarthSculptor is a landscape design and modeling software that allows users to create detailed 3D terrain models. It includes tools for sculpting, painting, and editing digital terrain with real-world geographic data.
Atlas Engine is a game development engine and editor focused on creating 3D online multiplayer games with a real-time collaborative workflow for teams. It offers features like networking, terrain tools, asset management, live editing, and an extensible plugin system.