Struggling to choose between FastStone Capture and Glui? Both products offer unique advantages, making it a tough decision.
FastStone Capture is a Photos & Graphics solution with tags like screenshot, screen-recording, image-capture, image-editing.
It boasts features such as Screen capture, Screen recording, Image annotation, Image editing, Video editing, Panoramic image capture, Scrolling capture, Scheduled capture, Effects and watermarks, OCR text recognition and pros including Lightweight and fast, Intuitive and easy to use interface, Many capture options and tools, Good image and video editing features, Free for personal and educational use.
On the other hand, Glui is a Development product tagged with opengl, gui, widgets, c.
Its standout features include Graphical user interface (GUI) library for OpenGL, Provides common GUI widgets like buttons, checkboxes, text fields, scrollbars, etc, Written in C++, Cross-platform - works on Windows, Linux, MacOS, Integrates with GLUT for event handling, Open source with MIT license, and it shines with pros like Makes building GUIs for OpenGL apps easy, Saves time compared to building GUI from scratch, Lightweight and simple to use, Actively maintained and updated, Cross-platform support, Free and open source.
To help you make an informed decision, we've compiled a comprehensive comparison of these two products, delving into their features, pros, cons, pricing, and more. Get ready to explore the nuances that set them apart and determine which one is the perfect fit for your requirements.
FastStone Capture is a powerful, lightweight, yet full-featured screen capture and screen recording program. It allows capturing anything on the screen including windows, objects, menus, full screen, rectangular/freehand regions and more. It also provides image editing features.
Glui is an open-source graphical user interface library for OpenGL applications. It provides widgets like buttons, checkboxes, text input fields, scrollbars, etc. to build interactive GUIs in OpenGL apps. Glui is written in C++ and works across platforms.