Struggling to choose between GDevelop and Stencyl? Both products offer unique advantages, making it a tough decision.
GDevelop is a Development solution with tags like gamedevelopment, visualscripting, draganddrop, opensource.
It boasts features such as Drag-and-drop interface for game development, Behaviors system for game logic, Support for multiple platforms including Windows, Mac, Linux, Android and iOS, Visual editors for scenes, sprites, UI and events, Asset library with graphics, sounds and music, JavaScript and Lua scripting support, Export games to native apps or HTML5, Community-built extensions for added functionality and pros including Very easy to use for beginners, Completely free and open source, Cross-platform support, Large asset library, Active community support.
On the other hand, Stencyl is a Development product tagged with game-engine, visual-scripting, 2d-games, crossplatform.
Its standout features include Drag-and-drop interface for game creation, Behavior-based programming for game logic, Built-in physics engine, Asset library with graphics, sounds and animations, Publishing to multiple platforms like iOS, Android, desktops and web, Collaboration tools for teams, and it shines with pros like No coding required, Quick and easy game creation, Multi-platform publishing, Great for beginners, Active user community support.
To help you make an informed decision, we've compiled a comprehensive comparison of these two products, delving into their features, pros, cons, pricing, and more. Get ready to explore the nuances that set them apart and determine which one is the perfect fit for your requirements.
GDevelop is an open-source, cross-platform game engine designed to be used without any coding knowledge. It allows users to easily create games using an intuitive drag-and-drop interface and behaviors system.
Stencyl is a game creation software that allows users to easily create 2D video games for multiple platforms like iOS, Android, desktops, and web, without coding knowledge. It uses a drag-and-drop interface and behaviors to build games quickly.