KoGaMa vs World to Build

Struggling to choose between KoGaMa and World to Build? Both products offer unique advantages, making it a tough decision.

KoGaMa is a Games solution with tags like 2d, javascript, typescript, open-source.

It boasts features such as Scene management, Asset loading, Input handling, Physics, Animations and pros including Free and open source, Rapid prototyping, Support for JavaScript and TypeScript.

On the other hand, World to Build is a Games product tagged with voxel, 3d-modeling, world-building, creative, sandbox.

Its standout features include Voxel modeling, Procedural terrain generation, Texture painting, Animation, Scripting, Multiplayer, and it shines with pros like Intuitive interface, Active community support, Cross-platform availability, Constant updates and new features.

To help you make an informed decision, we've compiled a comprehensive comparison of these two products, delving into their features, pros, cons, pricing, and more. Get ready to explore the nuances that set them apart and determine which one is the perfect fit for your requirements.

KoGaMa

KoGaMa

KoGaMa is a free and open source 2D game engine for building games with JavaScript or TypeScript. It allows for rapid game prototyping and development with features like scene management, asset loading, input handling, physics, animations, and more.

Categories:
2d javascript typescript open-source

KoGaMa Features

  1. Scene management
  2. Asset loading
  3. Input handling
  4. Physics
  5. Animations

Pricing

  • Open Source

Pros

Free and open source

Rapid prototyping

Support for JavaScript and TypeScript

Cons

Limited documentation

Smaller community than some commercial engines

Less features than full-scale engines like Unity or Unreal


World to Build

World to Build

World to Build is a free and open-source 3D world building and voxel art software. It allows users to create intricate voxel models and structures easily and provides tools to edit and manipulate them. The interface is intuitive and has a simple learning curve.

Categories:
voxel 3d-modeling world-building creative sandbox

World to Build Features

  1. Voxel modeling
  2. Procedural terrain generation
  3. Texture painting
  4. Animation
  5. Scripting
  6. Multiplayer

Pricing

  • Open Source

Pros

Intuitive interface

Active community support

Cross-platform availability

Constant updates and new features

Cons

Steep learning curve for advanced features

Limited documentation

Performance issues on low-end PCs