Monkey X vs LÖVE

Struggling to choose between Monkey X and LÖVE? Both products offer unique advantages, making it a tough decision.

Monkey X is a Games solution with tags like crossplatform, game-engine, mobile, programming-language.

It boasts features such as Cross-platform development, Object-oriented programming, Built-in IDE and debugger, 2D and 3D game development, Module system for code reuse, Event-driven programming model and pros including Easy to learn syntax, Rapid development and prototyping, Good performance, Active community support, Open source.

On the other hand, LÖVE is a Gaming Software product tagged with lua, 2d, opensource, gameengine.

Its standout features include Uses Lua scripting language, Open source and free, Cross-platform, Good performance, Integrated with LuaJIT for faster performance, Math and physics libraries, Audio and graphics support, Active community and documentation, and it shines with pros like Free and open source, Easy to learn Lua scripting, Good performance for 2D games, Cross-platform support, Large community and many examples/tutorials, Very customizable and flexible.

To help you make an informed decision, we've compiled a comprehensive comparison of these two products, delving into their features, pros, cons, pricing, and more. Get ready to explore the nuances that set them apart and determine which one is the perfect fit for your requirements.

Monkey X

Monkey X

Monkey X is a cross-platform programming language and game development environment designed for multi-platform game creation. It can compile to iOS, Android, Windows, Mac, Linux, HTML5 and Flash.

Categories:
crossplatform game-engine mobile programming-language

Monkey X Features

  1. Cross-platform development
  2. Object-oriented programming
  3. Built-in IDE and debugger
  4. 2D and 3D game development
  5. Module system for code reuse
  6. Event-driven programming model

Pricing

  • Free
  • Open Source

Pros

Easy to learn syntax

Rapid development and prototyping

Good performance

Active community support

Open source

Cons

Limited adoption and popularity

Fewer learning resources than major engines

No visual editor


LÖVE

LÖVE

LÖVE is an open-source framework for developing 2D games in the Lua programming language. It provides developers with useful libraries and a high-performance renderer without imposing a specific design.

Categories:
lua 2d opensource gameengine

LÖVE Features

  1. Uses Lua scripting language
  2. Open source and free
  3. Cross-platform
  4. Good performance
  5. Integrated with LuaJIT for faster performance
  6. Math and physics libraries
  7. Audio and graphics support
  8. Active community and documentation

Pricing

  • Open Source

Pros

Free and open source

Easy to learn Lua scripting

Good performance for 2D games

Cross-platform support

Large community and many examples/tutorials

Very customizable and flexible

Cons

Limited to 2D game development

Less beginner-friendly than game engines like Unity

Smaller user base than major commercial engines

Less asset store and pre-built content

Can require more coding work than visual game builders