MonoGame vs raylib

Struggling to choose between MonoGame and raylib? Both products offer unique advantages, making it a tough decision.

MonoGame is a Gaming Software solution with tags like open-source, game-engine, 2d-games, 3d-games, crossplatform.

It boasts features such as Cross-platform support for building games that run on Windows, Mac, Linux, iOS, Android, game consoles and more, Open source C# implementation of XNA game development framework, Supports both 2D and 3D game development with OpenGL or DirectX, Integrated content pipeline for processing art assets and content, APIs for graphics, audio, input, networking, storage and more tailored for games, Active open source community providing plugins, extensions and support and pros including Write once, deploy anywhere model increases reach, Leverages C# and .NET skills, Very lightweight and high performance, Free and open source, Great for indie developers or hobbyists.

On the other hand, raylib is a Development product tagged with game-development, 2d-graphics, 3d-graphics, audio, math, open-source.

Its standout features include 2D graphics, 3D graphics, Audio, Input management, Window management, Math utilities, Filesystem management, VR support, and it shines with pros like Simple and easy to use API, Cross-platform, Open source, Good documentation, Active community support.

To help you make an informed decision, we've compiled a comprehensive comparison of these two products, delving into their features, pros, cons, pricing, and more. Get ready to explore the nuances that set them apart and determine which one is the perfect fit for your requirements.

MonoGame

MonoGame

MonoGame is an open source framework for building 2D and 3D games that can be deployed across multiple platforms including Windows, Mac, Linux, iOS, Android, and game consoles. It allows .NET developers to leverage their existing skills to create cross-platform games.

Categories:
open-source game-engine 2d-games 3d-games crossplatform

MonoGame Features

  1. Cross-platform support for building games that run on Windows, Mac, Linux, iOS, Android, game consoles and more
  2. Open source C# implementation of XNA game development framework
  3. Supports both 2D and 3D game development with OpenGL or DirectX
  4. Integrated content pipeline for processing art assets and content
  5. APIs for graphics, audio, input, networking, storage and more tailored for games
  6. Active open source community providing plugins, extensions and support

Pricing

  • Open Source

Pros

Write once, deploy anywhere model increases reach

Leverages C# and .NET skills

Very lightweight and high performance

Free and open source

Great for indie developers or hobbyists

Cons

Lacks some features from XNA like Guide UI

Limited documentation compared to some frameworks

Smaller ecosystem than some commercial offerings

Requires knowledge of C#


raylib

raylib

raylib is an open-source, cross-platform library for game development and multimedia applications. It provides basic functionality for 2D/3D graphics, inputs, audio, math, and more with a simple API optimized for ease of use.

Categories:
game-development 2d-graphics 3d-graphics audio math open-source

Raylib Features

  1. 2D graphics
  2. 3D graphics
  3. Audio
  4. Input management
  5. Window management
  6. Math utilities
  7. Filesystem management
  8. VR support

Pricing

  • Open Source

Pros

Simple and easy to use API

Cross-platform

Open source

Good documentation

Active community support

Cons

Limited to C programming language

Less features than larger game engines

Relatively new and unproven for large projects