Struggling to choose between Norton Family and ProCon? Both products offer unique advantages, making it a tough decision.
Norton Family is a Home & Family solution with tags like parental-control, monitoring, web-filtering.
It boasts features such as Time limits - Set daily screen time limits across all devices, Content filtering - Block access to inappropriate websites and content, Location tracking - See where your kids are on a map in real time, App blocking - Block access to specific apps and games, Web supervision - View browsing history and search terms, YouTube monitoring - Get reports on YouTube activity, Bedtime - Set device bedtimes to limit access at night and pros including Comprehensive parental controls, Works across multiple devices, Easy to set up and use, Powerful web filtering and blocking, Good mix of free and premium features.
On the other hand, ProCon is a Development product tagged with controller, input, mapping, xinput, rumble.
Its standout features include XInput controller support, Rumble control, Controller input mapping, Controller profiles, Deadzone settings, Support for DualShock and other controllers, and it shines with pros like Open source, Easy to integrate, Good documentation, Active community support, Works with major game engines like Unity, Cross-platform.
To help you make an informed decision, we've compiled a comprehensive comparison of these two products, delving into their features, pros, cons, pricing, and more. Get ready to explore the nuances that set them apart and determine which one is the perfect fit for your requirements.
Norton Family is parental control software that helps parents monitor and manage their children's online activities. It allows setting time limits, blocking inappropriate websites, seeing search and browsing history, and more.
ProCon is an open source console/controller library for .NET. It allows developers to easily integrate controller support into their games and applications. Some key features include xinput controller support, rumble control, and controller input mapping.