Struggling to choose between OGMO Editor and LDtk? Both products offer unique advantages, making it a tough decision.
OGMO Editor is a Gaming Software solution with tags like game-engine, level-editor, tilemap-editor, 2d, open-source.
It boasts features such as Tilemap editing, Entity and object placement, Visual scripting, Customizable workspaces, Plugin support, Export to multiple game engines and pros including Free and open source, Intuitive and easy to use interface, Powerful tilemap editing tools, Cross-platform support, Active community support.
On the other hand, LDtk is a Games product tagged with game-design, level-editor, tilemap, 2d-games.
Its standout features include Hierarchical level organization, Tile-based level design, Customizable tile sets and tilesets, Grid-based layout with snapping, Support for multiple layers and sub-layers, Built-in entity management, Customizable entity types, Viewport and camera controls, Export to various file formats (JSON, XML, CSV, etc.), Open-source and cross-platform, and it shines with pros like Free and open-source, Intuitive and user-friendly interface, Powerful level design features, Flexible and customizable, Good community support and documentation.
To help you make an informed decision, we've compiled a comprehensive comparison of these two products, delving into their features, pros, cons, pricing, and more. Get ready to explore the nuances that set them apart and determine which one is the perfect fit for your requirements.
OGMO Editor is a free, open-source level editor for 2D games. It allows users to easily create levels and edit tilemaps and other assets for games built in Construct, GameMaker, and other 2D game engines. It has support for multi-layered tilemaps, custom entities, and visual scripting.
LDtk is an open source level design tool for 2D games. It allows you to create levels with tilemaps and organize them hierarchically for easy editing. Useful for indie game developers.