Struggling to choose between PixelOver and Aseprite? Both products offer unique advantages, making it a tough decision.
PixelOver is a Photos & Graphics solution with tags like photo-editing, graphic-design, image-editing, digital-drawing.
It boasts features such as Drawing tools like brushes, pens, eraser, shapes, Photo editing tools like selections, cropping, filters, Typography tools for working with fonts and text, Layer management for organizing project elements, Effects like blur, sharpen, distort, stylize, Color adjustments like brightness, contrast, hue/saturation, Support for common file formats like PSD, PNG, JPG, Intuitive user interface and workflow and pros including Powerful editing and design capabilities, Easy to use and learn, Affordable compared to advanced software like Photoshop, Good selection of basic tools for drawing and photo editing, Supports common file formats for opening and exporting.
On the other hand, Aseprite is a Photos & Graphics product tagged with pixel-art, sprite-animation, 2d-graphics, game-art.
Its standout features include Pixel art editing, Animation timeline, Onion skinning, Layers and tags, Palette management, Tiled mode, Export animations and spritesheets, and it shines with pros like Specialized for pixel art, Powerful animation tools, Active development and community, Cross-platform support.
To help you make an informed decision, we've compiled a comprehensive comparison of these two products, delving into their features, pros, cons, pricing, and more. Get ready to explore the nuances that set them apart and determine which one is the perfect fit for your requirements.
PixelOver is a graphic design and photo editing software that allows users to create digital drawings, edit images, design visual content, and more. It has an intuitive interface with tools for selections, brushes, shapes, typography, effects, and adjustments.
Aseprite is a pixel art and sprite animation software for creating 2D game graphics. It has tools for digital painting, layers, timeline animation, palette management, and exporting animations to game engines.