raylib vs LÖVE

Struggling to choose between raylib and LÖVE? Both products offer unique advantages, making it a tough decision.

raylib is a Development solution with tags like game-development, 2d-graphics, 3d-graphics, audio, math, open-source.

It boasts features such as 2D graphics, 3D graphics, Audio, Input management, Window management, Math utilities, Filesystem management, VR support and pros including Simple and easy to use API, Cross-platform, Open source, Good documentation, Active community support.

On the other hand, LÖVE is a Gaming Software product tagged with lua, 2d, opensource, gameengine.

Its standout features include Uses Lua scripting language, Open source and free, Cross-platform, Good performance, Integrated with LuaJIT for faster performance, Math and physics libraries, Audio and graphics support, Active community and documentation, and it shines with pros like Free and open source, Easy to learn Lua scripting, Good performance for 2D games, Cross-platform support, Large community and many examples/tutorials, Very customizable and flexible.

To help you make an informed decision, we've compiled a comprehensive comparison of these two products, delving into their features, pros, cons, pricing, and more. Get ready to explore the nuances that set them apart and determine which one is the perfect fit for your requirements.

raylib

raylib

raylib is an open-source, cross-platform library for game development and multimedia applications. It provides basic functionality for 2D/3D graphics, inputs, audio, math, and more with a simple API optimized for ease of use.

Categories:
game-development 2d-graphics 3d-graphics audio math open-source

Raylib Features

  1. 2D graphics
  2. 3D graphics
  3. Audio
  4. Input management
  5. Window management
  6. Math utilities
  7. Filesystem management
  8. VR support

Pricing

  • Open Source

Pros

Simple and easy to use API

Cross-platform

Open source

Good documentation

Active community support

Cons

Limited to C programming language

Less features than larger game engines

Relatively new and unproven for large projects


LÖVE

LÖVE

LÖVE is an open-source framework for developing 2D games in the Lua programming language. It provides developers with useful libraries and a high-performance renderer without imposing a specific design.

Categories:
lua 2d opensource gameengine

LÖVE Features

  1. Uses Lua scripting language
  2. Open source and free
  3. Cross-platform
  4. Good performance
  5. Integrated with LuaJIT for faster performance
  6. Math and physics libraries
  7. Audio and graphics support
  8. Active community and documentation

Pricing

  • Open Source

Pros

Free and open source

Easy to learn Lua scripting

Good performance for 2D games

Cross-platform support

Large community and many examples/tutorials

Very customizable and flexible

Cons

Limited to 2D game development

Less beginner-friendly than game engines like Unity

Smaller user base than major commercial engines

Less asset store and pre-built content

Can require more coding work than visual game builders