Struggling to choose between Sprite Bump and Unflattener? Both products offer unique advantages, making it a tough decision.
Sprite Bump is a Development solution with tags like game-asset-generation, normal-maps, height-maps, specular-maps, occlusion-maps.
It boasts features such as Generates normal, height, specular and occlusion maps from sprites, Supports multiple mapping modes like box, cylinder, sphere, Has options to tweak generated maps, Batch processing of multiple sprites, Supports common image formats like PNG, JPG, Plugin for Photoshop and pros including Saves time compared to manually creating maps, Very easy to use interface, Good results with minimal effort, Affordable pricing.
On the other hand, Unflattener is a Graphics & Design product tagged with svg, eps, ai, vector, graphics, editing, unflattening.
Its standout features include Supports opening flattened SVG, EPS, and AI files, Converts flattened vector files into layered, editable files, Preserves layers, groups, and other object information, Available for Windows, Mac, and Linux, Provides a desktop application interface, and it shines with pros like Allows users to work with vector files in a more flexible and editable format, Maintains the original layer structure and object properties, Supports common vector file formats used in design and illustration, Provides a desktop application for convenient access.
To help you make an informed decision, we've compiled a comprehensive comparison of these two products, delving into their features, pros, cons, pricing, and more. Get ready to explore the nuances that set them apart and determine which one is the perfect fit for your requirements.
Sprite Bump is a game development tool used to generate normal, height, specular, occlusion and other maps for 2D game assets. It helps speed up the process of creating 2D game graphics.
Unflattener is a desktop application for Windows, Mac and Linux that allows users to unflatten vector files. It supports opening flattenef SVG, EPS and AI files and converts them into layered, editable files while preserving layers, groups and other object info.