StageXL vs GraphicsJS

Struggling to choose between StageXL and GraphicsJS? Both products offer unique advantages, making it a tough decision.

StageXL is a Development solution with tags like flash, javascript, animation, 2d, games.

It boasts features such as Hardware accelerated 2D rendering using WebGL, Flash/ActionScript like API, Built-in animation and tweening engine, Mouse and touch input support, Sound and video playback, Bitmap and vector graphics support, Built-in filters and blend modes, Sprite sheet and texture atlas support, Canvas, WebGL and DOM renderers, Cross-platform - runs on desktop and mobile browsers and pros including Open source and free to use, Good performance due to hardware acceleration, Familiar API for Flash developers, Cross-platform support, Active development and community.

On the other hand, GraphicsJS is a Photos & Graphics product tagged with graphics, canvas, drawing, images.

Its standout features include Lightweight graphics library, Draw shapes, text and images, Create canvases, Manipulate pixels, Animate graphics, and it shines with pros like Lightweight and easy to use, Good for simple graphics and animations, Open source and free.

To help you make an informed decision, we've compiled a comprehensive comparison of these two products, delving into their features, pros, cons, pricing, and more. Get ready to explore the nuances that set them apart and determine which one is the perfect fit for your requirements.

StageXL

StageXL

StageXL is an open-source Flash runtime written in JavaScript that allows you to create hardware-accelerated 2D content for the web. It provides a Flash-like API and workflow for building animations, games, and other interactive content to run cross-platform in browsers.

Categories:
flash javascript animation 2d games

StageXL Features

  1. Hardware accelerated 2D rendering using WebGL
  2. Flash/ActionScript like API
  3. Built-in animation and tweening engine
  4. Mouse and touch input support
  5. Sound and video playback
  6. Bitmap and vector graphics support
  7. Built-in filters and blend modes
  8. Sprite sheet and texture atlas support
  9. Canvas, WebGL and DOM renderers
  10. Cross-platform - runs on desktop and mobile browsers

Pricing

  • Open Source

Pros

Open source and free to use

Good performance due to hardware acceleration

Familiar API for Flash developers

Cross-platform support

Active development and community

Cons

Limited documentation

Not as feature rich as Flash

Smaller community compared to other JS game engines

No 3D support


GraphicsJS

GraphicsJS

GraphicsJS is a lightweight JavaScript graphics library for drawing shapes, text and images. It allows developers to easily create canvases, manipulate pixels, and animate graphics with just a few lines of code.

Categories:
graphics canvas drawing images

GraphicsJS Features

  1. Lightweight graphics library
  2. Draw shapes, text and images
  3. Create canvases
  4. Manipulate pixels
  5. Animate graphics

Pricing

  • Open Source

Pros

Lightweight and easy to use

Good for simple graphics and animations

Open source and free

Cons

Limited features compared to other graphics libraries

Not suitable for complex graphics or games

Lacks advanced capabilities like 3D or physics