Unity Multiplayer vs Agones

Struggling to choose between Unity Multiplayer and Agones? Both products offer unique advantages, making it a tough decision.

Unity Multiplayer is a Games solution with tags like multiplayer, networking, unity, game-engine.

It boasts features such as Networked scene management, Matchmaking, Lobbies, NAT punchthrough, Voice chat, Relay servers, Authoritative or autonomous networking models and pros including Built into Unity so no extra SDKs needed, Good documentation and samples, Handles a lot of multiplayer complexity for you, Works across multiple platforms.

On the other hand, Agones is a Gaming Software product tagged with kubernetes, game-servers, scaling, open-source.

Its standout features include Kubernetes native - uses Kubernetes primitives for self-healing, auto-scaling, rolling updates etc, Automatic scaling of game server fleets, Health checking and lifecycle management of game servers, Allocate game servers using Kubernetes native APIs, SDKs for integration with game engines like Unity and Unreal, Support for Windows and Linux game servers, Metrics and monitoring via Prometheus, Multiple cloud provider support including Google Cloud, AWS, Azure etc, and it shines with pros like Leverages Kubernetes for efficient resource management and scaling, Reduces operational overhead for game developers, Integrates with major game engines, Open source and extensible.

To help you make an informed decision, we've compiled a comprehensive comparison of these two products, delving into their features, pros, cons, pricing, and more. Get ready to explore the nuances that set them apart and determine which one is the perfect fit for your requirements.

Unity Multiplayer

Unity Multiplayer

Unity Multiplayer is a set of tools and interfaces that allow Unity developers to add multiplayer functionality to their games. It supports building games that can be played over LAN or the internet. Key features include a networked scene system, matchmaking, lobbies, NAT punchthrough, and more.

Categories:
multiplayer networking unity game-engine

Unity Multiplayer Features

  1. Networked scene management
  2. Matchmaking
  3. Lobbies
  4. NAT punchthrough
  5. Voice chat
  6. Relay servers
  7. Authoritative or autonomous networking models

Pricing

  • Free
  • Subscription-Based

Pros

Built into Unity so no extra SDKs needed

Good documentation and samples

Handles a lot of multiplayer complexity for you

Works across multiple platforms

Cons

Limited to Unity engine games

Can require additional server hosting costs

Advanced features may require coding knowledge


Agones

Agones

Agones is an open source platform for hosting, scaling and managing multi-player game servers in Kubernetes. It simplifies game server operations and frees game developers to focus on building great games.

Categories:
kubernetes game-servers scaling open-source

Agones Features

  1. Kubernetes native - uses Kubernetes primitives for self-healing, auto-scaling, rolling updates etc
  2. Automatic scaling of game server fleets
  3. Health checking and lifecycle management of game servers
  4. Allocate game servers using Kubernetes native APIs
  5. SDKs for integration with game engines like Unity and Unreal
  6. Support for Windows and Linux game servers
  7. Metrics and monitoring via Prometheus
  8. Multiple cloud provider support including Google Cloud, AWS, Azure etc

Pricing

  • Open Source

Pros

Leverages Kubernetes for efficient resource management and scaling

Reduces operational overhead for game developers

Integrates with major game engines

Open source and extensible

Cons

Requires expertise with Kubernetes for setup and management

Less flexible than building custom game server management

Limited to Kubernetes infrastructure