As a small indie dev, I was excited to add scripting to my game, but AngelScript's steep learning curve and lack of intuitive documentation made it a constant struggle. Binding custom C++ classes felt clunky and error-prone, leading to crashes that were hard to debug. For simpler use cases, it often felt like more trouble than it was worth, slowing down development significantly.
AngelScript integrates beautifully with our C++ game engine, and the performance is solid for runtime scripting of AI behaviors. However, the documentation is sparse, making it hard to debug complex scripts, and setting up the initial binding layer was more time-consuming than expected.
Based on 2 reviews
AngelScript is an open-source, flexible scripting language used for embedding into C++ applications. It allows developers to add scripting functionality …
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