Classroom behavior management platform motivating students with RPG game-style incentives
Classcraft is a classroom behavior management platform that is designed to feel like an RPG game in order to motivate and engage students. Teachers set up their class in the system like an RPG game world, with students taking on avatar characters that can gain experience points and level up for positive behaviors like completing assignments, participating in class, and helping classmates. The platform uses common game mechanics like XP, health points, privileges/rewards, and character classes to incentivize students to follow classroom rules and expectations. Negative behaviors like being disruptive, late, or forgetting homework result in XP or health point losses as consequences.
By leveraging gamification and roleplaying concepts, Classcraft aims make following classroom rules feel more rewarding and fun rather than restrictive for students. Tracking progression through dashboards and leaderboards taps into achievement-driven player engagement. As their XP increases and avatar levels up over the term, students unlock special abilities or privileges from their teacher like using their notebook on a quiz. Teachers have granular control to customize privileges, abilities, behaviors tracking, and consequences/penalties to fit their class dynamic and needs.
In summary, Classcraft merges gamification, RPG character building, and behavior management into one platform where students feel empowered in an educational adventure with clear rewards for success rather than just punishments for failing expectations. This system fosters positive teacher-student relationships, student engagement, and dynamic classroom management.
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