Effekseer

Effekseer

Effekseer is an open source particle effects engine and editor for games and visualizations. It allows users to easily create stunning particle effects like explosions, smoke, fire, etc. and edit them in real-time using the built-in editor.
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particles effects editor open-source

Effekseer: Open Source Particle Effects Engine & Editor

Effekseer is an open source particle effects engine and editor for games and visualizations. It allows users to easily create stunning particle effects like explosions, smoke, fire, etc. and edit them in real-time using the built-in editor.

What is Effekseer?

Effekseer is a powerful and feature-rich open source particle effects engine and editor for use in games, visualizations, and more. It enables developers and artists to easily create stunning real-time particle effects like explosions, smoke, fire, sparks, magic spells, and much more using an intuitive editor and a plugin architecture.

Some key features of Effekseer include:

  • Real-time preview of effects in the editor
  • Support for DirectX 11 and OpenGL
  • Extensive set of effect parameters like textures, colors, rotation, velocity, etc.
  • Modular plugin system to add new functionality
  • Supports emitting effects from 3D models
  • C++ and C# runtimes available
  • Exports effects data to open file formats

By providing powerful features, great performance, and customizable effects out of the box, Effekseer enables game developers and visual artists to easily utilize stunning real-time particle effects in their projects across multiple platforms like Windows, macOS, Linux, Android, iOS, and more.

Effekseer Features

Features

  1. Real-time particle effect rendering
  2. Built-in particle effect editor
  3. Support for large number of particles
  4. GPU acceleration for performance
  5. Export effects to reusable files
  6. Scripting system for advanced effects
  7. Integration APIs for major game engines

Pricing

  • Open Source

Pros

Powerful and flexible effect creation

Good performance for real-time use

Open source and free to use

Active development community

Cross-platform support

Cons

Steep learning curve for editor

Limited documentation

Exported effects may need tweaking for each game engine

Lacks some advanced physics simulations


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