Evergine
Evergine: Build 2D & 3D Games with Lua Scripting
Evergine is a software development tool for building 2D and 3D games using Lua scripting. It offers a visual editor, asset management, physics engine integration, and publishing options to multiple platforms.
What is Evergine?
Evergine is an open-source, cross-platform game engine and development tool for building 2D and 3D games. It uses the Lua scripting language which allows for rapid iteration and prototyping of game ideas. Some key features of Evergine include:
- Visual editor for designing levels and games without code.
- Integrated physics engines like Box2D and Bullet for realistic object interactions.
- Asset management system for importing, organizing and optimizing art, textures, sounds, etc.
- Support for publishing games to mobile (iOS, Android), desktop (Windows, Mac, Linux), web (HTML5), and consoles.
- Lots of sample projects and demos available to reference.
- Active community forum for troubleshooting issues.
- Completely free and open-source (MIT license) for commercial use.
Evergine simplifies 2D and 3D game development significantly compared to traditional game engines. Its visual tools allow less technical users to build game prototypes quickly. More advanced developers can leverage the full scripting capabilities and low-level access for fine-tuned control. Overall and excellent starting point for indie developers and hobbyists.
Evergine Features
Features
- Visual editor for building game levels and UI
- Lua scripting for game logic
- Integrated physics engine
- Asset management system
- Publishing to multiple platforms like Windows, Mac, Linux, iOS, Android, HTML5
Pricing
- Free
- Open Source
Pros
Cons
Official Links
Reviews & Ratings
Login to Review24 reviews
Rating Breakdown
Recent Reviews
Sarah Wilson
Apr 27, 2026Great potential, but needs polish and better docs
Evergine's visual editor and Lua scripting make prototyping games feel intuitive, and the multi-platform export is a huge plus. However, the asset pipeline can be buggy, and the official documentation is too sparse, forcing you to rely on community forums …
Marcus Taylor
Apr 25, 2026Frustratingly Unstable and Poorly Supported
As a solo developer excited to use Lua for game development, Evergine looked promising on paper. However, the visual editor constantly crashes during basic scene assembly, and the asset management system corrupted my texture files twice. Publishing to platforms feels …
Quinn Johnson
Apr 25, 2026A Fantastic Lua-Based Tool for 2D/3D Game Development
Evergine has been a game-changer for my small indie team. The visual editor and integrated asset management make prototyping incredibly fast, while the Lua scripting gives us the flexibility we need. Publishing to multiple platforms from a single project is …
Elena Anderson
Apr 23, 2026Disappointing and Frustrating for Serious Development
While the concept of a Lua-based engine with a visual editor sounded promising, Evergine has been a constant battle. The editor is buggy and crashes frequently, corrupting project files. The asset pipeline is unintuitive, and the physics integration is glitchy, …
Michael Johnson
Apr 23, 2026A Hidden Gem for Aspiring Game Developers
Evergine has been a fantastic introduction to game development for me. The visual editor is intuitive, making scene setup and asset placement a breeze, while the Lua scripting feels accessible yet powerful enough for complex mechanics. I particularly appreciate the …
Rating Distribution
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