Evergine is a software development tool for building 2D and 3D games using Lua scripting. It offers a visual editor, asset management, physics engine integration, and publishing options to multiple platforms.
Evergine is an open-source, cross-platform game engine and development tool for building 2D and 3D games. It uses the Lua scripting language which allows for rapid iteration and prototyping of game ideas. Some key features of Evergine include:
Evergine simplifies 2D and 3D game development significantly compared to traditional game engines. Its visual tools allow less technical users to build game prototypes quickly. More advanced developers can leverage the full scripting capabilities and low-level access for fine-tuned control. Overall and excellent starting point for indie developers and hobbyists.
14 reviews
As a hobbyist game developer who loves Lua, Evergine has been a joy to work with. The visual editor is intuitive and pairs perfectly with the scripting workflow, making it easy to prototype both 2D and 3D ideas. The built-in …
I was excited to try Evergine for a 2D game prototype, but the experience was disappointing. The visual editor frequently crashed, losing my progress, and Lua scripting felt cumbersome compared to other engines. Performance was often sluggish even in the …
Evergine's visual editor and Lua scripting are solid for building 2D/3D games, and the cross-platform export works reliably. However, the documentation is sparse and the interface can feel clunky, making it harder to learn than some alternatives.
As an indie developer, I was getting overwhelmed by the complexity of larger engines. Evergine has been a breath of fresh air. Its focus on Lua scripting is a fantastic choice—it's simple to learn, but powerful enough to build complex …
Evergine shows a lot of promise, especially for a small team or a solo developer. The visual editor is intuitive for placing assets and the workflow for building to multiple platforms is streamlined. However, I've encountered several frustrating bugs in …
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