GameMaker Legacy

GameMaker Legacy

GameMaker Legacy is a discontinued game engine and IDE aimed at making 2D video games. It uses a drag-and-drop system for game creation without coding knowledge. It was originally developed by Mark Overmars in 1999.
GameMaker Legacy screenshot

GameMaker Legacy: Classic 2D Game Engine & IDE

Discontinued, yet still powerful, GameMaker Legacy helps you create 2D video games without coding expertise via a drag-and-drop system.

What is GameMaker Legacy?

GameMaker Legacy is a discontinued 2D game engine and integrated development environment that first debuted in 1999. It was created by Mark Overmars to simplify game development by providing an easy-to-use drag-and-drop interface for game creation, no coding required.

With GameMaker Legacy, users can quickly assemble gameplay mechanics, design levels and user interfaces, add 2D graphics and sound effects, etc. Everything is placed via a click-and-drag system - no need to manually type code. There is also a built-in scripting language for adding more advanced functionality.

While newer versions of GameMaker exist today under YoYo Games, the Legacy versions are no longer supported or available for purchase. However, GameMaker Legacy was instrumental in allowing many aspiring indie developers and hobbyists to get into game creation. Popular games like Hyper Light Drifter, Crashlands, and Spelunky were originally created with GameMaker Legacy before the developers moved onto other engines.

So while discontinued, GameMaker Legacy still occupies an important place in the history of easy-to-use and accessible game engines for 2D game development.

GameMaker Legacy Features

Features

  1. Drag-and-drop interface for game creation
  2. Built-in scripting language - Game Maker Language (GML)
  3. Sprites, sounds, backgrounds included
  4. Physics engine
  5. Cross-platform export

Pricing

  • One-time Purchase

Pros

Easy to learn and use

Large user community and resources

Can create a wide variety of 2D games

Fast iteration and rapid prototyping

Cons

Limited to 2D game development

Exporting games requires additional modules/licenses

Less flexible than coding-focused engines

Discontinued in favor of GameMaker Studio

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