Sandbox game with physics manipulation, created by Garry Newman as a standalone mod for Half-Life 2 in 2006, now allowing user-created content and games via in-game tools and Lua scripting.
Garry's Mod is a sandbox physics game created by Garry Newman and originally released as a modification for Half-Life 2 in 2004. It became a standalone game on Steam in 2006. The game provides players with a physics sandbox and a variety of tools to manipulate objects, construct contraptions, and experiment with the Source engine's physics engine.
While Garry's Mod doesn't have defined objectives or goals, players can create their own games, constructs, and game modes using the in-game tools and Lua scripting. Some of the activities possible in Garry's Mod include building machines, playing with rag dolls, driving vehicles, roleplaying, constructing obstacle courses, and more.
The game provides assets from a variety of Valve games including Half-Life 2, Counter-Strike: Source, and Day of Defeat: Source. Custom content can also be imported into the game. Gamemodes and addons created by the Garry's Mod community add even more content and functionality.
Key features of Garry's Mod include:
Originally only available as a mod, Garry's Mod has sold over 6 million copies since becoming a standalone game. It maintains an active player base and workshop community. The open-ended nature of Garry's Mod allows ongoing novelty and fresh content 14 years after initial release.
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