Ghosts 'n Goblins is a run and gun platform video game released by Capcom in 1985. Players control knight Arthur who must defeat zombies, ogres, demons, cyclops, dragons and other monsters in order to rescue Princess Prin Prin. The game is known for its difficult gameplay and the need to play through it twice to reach the true ending.
Ghosts 'n Goblins is a run and gun platform video game developed by Capcom and released in arcades in 1985. It was later ported to various home consoles including the NES, Commodore 64, Amiga and Atari ST.
In the game, players control Sir Arthur, a knight who ventures into a cemetery and battles through waves of zombies, ogres, demons, cyclops, dragons and other monsters in an effort to rescue Princess Prin Prin who was kidnapped by the demon lord Astaroth.
Ghosts 'n Goblins is notoriously difficult, requiring precise timing and movements from players. Arthur can only be hit twice before losing a life, and his primary weapon is limited to throwing spears vertically and at an arc. Players must master attacking at different heights while running and jumping. Enemies and bosses also have complex patterns. Their attacks come fast, deal heavy damage, and can kill Arthur in just 1 or 2 hits.
What made the game stand out at the time was its setting in a cemetery and incorporation of horror themes into the gameplay - a departure from brighter and cheerier platformers. The graphics and sound leaned heavily into a darker, eerie mood with zombies, floating spirits, foreboding music and more.
The game must be played through twice with each playthrough revealing that the first was just an illusion. Only by completing the second quest can Arthur truly rescue the princess. This was an innovative idea at the time to increase longevity and difficulty.
Ghosts 'n Goblins established many conventions of future games in the series, as well as influencing the platforming genre with its fast-paced action, precise control mechanics and uncompromising difficulty level drawing in highly skilled players.
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