JMonkeyEngine

JMonkeyEngine

JMonkeyEngine is an open-source 3D game engine for developing desktop and mobile games. It is written in Java and uses OpenGL or Vulkan for rendering. Key features include scenegraph management, materials and lighting, physics integration, audio support, and SDKs for desktop and
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3d game-engine java opengl vulkan

JMonkeyEngine: Open-Source 3D Game Engine

JMonkeyEngine is an open-source 3D game engine for developing desktop and mobile games. It is written in Java and uses OpenGL or Vulkan for rendering. Key features include scenegraph management, materials and lighting, physics integration, audio support, and SDKs for desktop and Android.

What is JMonkeyEngine?

JMonkeyEngine (JME) is a robust, cross-platform, open-source game engine for developing 3D games in Java or Kotlin. Built on top of LWJGL and other libraries, JME provides a full-featured framework for building high-performance games targeting Windows, Mac, Linux, iOS, Android, and the web via GWT.

Some key capabilities and features of JMonkeyEngine include:

  • Scenegraph system for organizing, transforming, and rendering 3D scenes
  • Support for importing and rendering a variety of standard 3D model formats
  • Advanced material and lighting system with support for shaders and effects
  • Integrated physics through JBullet or other pluggable physics engines
  • Spatialized audio with features like doppler effect, occlusion, etc.
  • Networking layer for multiplayer game development
  • Cross-platform asset pipeline for optimizing assets across platforms
  • Modding and scripting support through jMonkeyEngine SDK
  • Mobile support for Android and iOS with OpenGL ES

With a friendly community providing support and ample documentation and tutorials available, JMonkeyEngine delivers professional-grade capabilities accessible to indie and hobbyist developers alike. Companies like IsaacGames and Simia Cryptus have used JME to build higher quality games faster and across more platforms.

JMonkeyEngine Features

Features

  1. Scenegraph management
  2. Materials and lighting
  3. Physics integration
  4. Audio support
  5. SDKs for desktop and Android

Pricing

  • Open Source

Pros

Open source

Cross-platform

Good performance

Active community support

Cons

Steep learning curve

Limited documentation

Not as feature rich as some commercial engines


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