A powerful toolset for creating organic and hard-surface meshes, sculpting, retopology, UV mapping, texturing, and exporting assets.
MeshMolder is a versatile 3D modeling and sculpting application built specifically for game developers, animators, VFX artists, and 3D enthusiasts. It provides a complete set of polygon, box, and primitives modeling tools combined with high-quality sculpting brushes for tackling both hard-surface and organic models.
Key features include:
MeshMolder aims to cover the entire game asset creation pipeline under one roof. Its focus is on giving artists and modelers a fast, focused toolset within an uncomplicated UX. Support for PBR rendering and textures allows for assets to be test rendered directly inside MeshMolder before exporting to game engines and renderers.
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