Create and customize interactive visual novel games and stories with Monika, an open-source software offering a simple drag-and-drop interface for designing backgrounds, characters, and dialogue.
Monika is an open-source, customizable visual novel engine and framework that allows users to create their own visual novel games and interactive fiction stories. It features a simple drag-and-drop interface to design game assets like backgrounds, sprites, characters, and props. Users can easily create branching dialogue through the conversation editor and add logic and events using the built-in scripting tools.
One of the key features of Monika is its focus on customization and extensibility. Users have full control over almost every aspect of their game. They can create and import their own assets like character sprites, backgrounds, and music or choose from Monika's built-in asset library. The scripting engine gives advanced users a lot of flexibility to add complex mechanics and logic. There is also built-in support for mini-games, puzzles, and more interactive elements beyond just dialogue and story.
Monika aims to make visual novel creation accessible to beginners but also have enough depth for experienced developers. It has an active community that creates custom assets, scripts, and plugins that can be used by other Monika users. The software is available for Windows, Mac, Linux and can export to various platforms. With its customizability, extensibility and active community support, Monika is one of the most popular open-source visual novel engines available today.
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