Discover Physicle, an open-source 2D physics engine and rigid body dynamics library for high-performance simulation in games, animation, and simulation. Written in C++, with interfaces for C#, JavaScript and C++.
Physicle is an open-source, cross-platform 2D physics engine and rigid body dynamics library designed for real-time simulation of 2D physics in areas like video games, animation, and physics simulations. It is written in C++ but has interface layers for C++, C#, and JavaScript.
Some key features of Physicle include:
Physicle is focused on high performance while keeping things simple and easy to use. The API provides a straightforward object-oriented interface without too much complexity. The core simulation code uses optimized data structures and algorithms resulting in fast, stable simulations even for large numbers of bodies.
Some key use cases for Physicle include 2D games physics, animations/simulations requiring physics, 2D physics prototypes/experiments, robot simulations, and any application requiring high performance rigid body dynamics.
Physicle is free, open source software provided under the very permissive 2-clause BSD license. It works on Windows, Mac, Linux, iOS, and Android platforms.
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