Polybrush is a Unity plugin that allows you to paint textures and materials onto 3D models within the Unity editor. It provides an intuitive brush and palette interface for quickly texturing assets.
Polybrush is a Unity plugin that allows you to paint textures and materials onto 3D models within the Unity editor. It provides an intuitive brush and palette interface for quickly texturing assets.
What is Polybrush?
Polybrush is a plugin for the Unity game engine that provides tools for painting textures and vertex colors onto 3D models. It gives artists an efficient workflow to quickly texture assets without having to utilize external digital content creation applications.
Some key features of Polybrush include:
Painting tools - Use brushes to paint materials, textures, and vertex colors onto meshes.
Palette system - Easily manage and blend between materials.
Mesh editing - Push, pull, smooth, and erase polygons.
Prefab support - Texture prefab assets non-destructively.
Undo system - Revert all changes.
Custom brushes - Create and import your own brushes.
Integration with Unity terrain engine.
Supports hard surface and organic shapes.
Free and open source.
Polybrush speeds up the texturing process for 3D assets by providing an optimized workflow within Unity. It allows level designers, environment artists, and modelers to quickly lay down color, textures, and materials on assets rather than using external applications. The customizable brushes and intuitive interface make texturing fast and enjoyable.
Polybrush Features
Features
Paint textures and materials directly onto 3D models
Intuitive brush interface for quickly texturing assets
Supports multiple brushes like round, square, texture projection
Layers system to manage and blend textures
Supports vertex colors, terrain textures and lightmap UVs
Works with both hard surface and organic models
Real-time feedback while painting
Undo system to revert mistakes
Export/import textures to apply across multiple models
Pricing
Free
Pros
Very easy to use
Saves time texturing models vs traditional UV workflow
Great for quickly prototyping levels and testing ideas
Allows non-artists to texture models without deep technical knowledge
Cons
Less control than full UV unwrapping workflow
Can be harder to achieve complex multi-material textures
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