RayFire

RayFire

RayFire is a Unity plugin for fracturing, demolishing and fragmenting meshes inside Unity editor. It allows game developers to easily create explosions, demolitions, destructions and physics simulations.
RayFire image
unity fracturing physics-simulation

RayFire: Unity Plugin for Fracturing & Demolition

A Unity plugin for creating realistic explosion, demolition, and destruction effects in the Unity editor, allowing game developers to simulate physics and fragment meshes.

What is RayFire?

RayFire is a plugin for the Unity game engine that specializes in fragmentation, demolition, and physics simulation. It allows developers to fracture, slice, demolish, and fragment mesh objects directly inside the Unity editor.

Some of the key features of RayFire include:

  • Fracturing meshes into fragments with full Unity physics support
  • Procedural Voronoi fracturing for mesh objects
  • Demolishing and destroying objects with realistic physics
  • Controlling fragments and their properties after fracturing
  • Award-winning accurate cutting tool to slice meshes
  • Clustering fragments into rigid bodies for performance
  • Full integration into Unity's physics systems
  • Supporting most primitive types like meshes, terrain, etc.

RayFire is used widely in video games, films, and simulations requiring high-quality destruction and physics interactions. It saves developers time by handling the complex computations and modeling required for demolition effects rather than doing it by hand.

Key benefits include quick and easy fracturing of objects, detailed fragmentation control, realistic physics behaviors for debris, and improved performance by clustering fragments. Several AAA game studios have integrated RayFire into their production pipelines.

RayFire Features

Features

  1. Fracturing meshes
  2. Demolishing objects
  3. Fragmenting objects
  4. Creating explosions
  5. Physics simulations

Pricing

  • One-time Purchase

Pros

Intuitive interface

Powerful fracturing tools

Realistic physics

Great for destructible environments

Works well with Unity

Cons

Can be complex for beginners

Limited documentation

Occasional bugs


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