A Unity plugin for creating realistic explosion, demolition, and destruction effects in the Unity editor, allowing game developers to simulate physics and fragment meshes.
RayFire is a plugin for the Unity game engine that specializes in fragmentation, demolition, and physics simulation. It allows developers to fracture, slice, demolish, and fragment mesh objects directly inside the Unity editor.
Some of the key features of RayFire include:
RayFire is used widely in video games, films, and simulations requiring high-quality destruction and physics interactions. It saves developers time by handling the complex computations and modeling required for demolition effects rather than doing it by hand.
Key benefits include quick and easy fracturing of objects, detailed fragmentation control, realistic physics behaviors for debris, and improved performance by clustering fragments. Several AAA game studios have integrated RayFire into their production pipelines.
Here are some alternatives to RayFire:
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