ReactPhysics3D

ReactPhysics3D

ReactPhysics3D is an open-source C++ physics engine library that provides 3D collision detection and rigid body dynamics. It is designed to be simple, flexible and robust for real-time simulations in games and interactive applications.
ReactPhysics3D screenshot

ReactPhysics3D: Open-Source C++ Physics Engine for 3D Collision Detection & Rigid Body Dynamics

ReactPhysics3D is an open-source C++ physics engine library that provides 3D collision detection and rigid body dynamics. It is designed to be simple, flexible and robust for real-time simulations in games and interactive applications.

What is ReactPhysics3D?

ReactPhysics3D is an open-source C++ physics engine library that provides 3D collision detection and rigid body dynamics. It is designed to be simple, flexible and robust for real-time simulations in games and interactive 3D applications.

Some key features of ReactPhysics3D include:

  • Rigid body dynamics with constraint solver
  • Discrete and continuous collision detection
  • Collision shapes like sphere, box, convex mesh
  • Joints like hinge, slider and ball-and-socket
  • Dynamic triangle mesh shape
  • Callback events for runtime physics simulation
  • Works on Windows, Mac OS X, Linux
  • Integrates well with OpenGL and other 3D rendering engines
  • Extensive documentation and working examples

ReactPhysics3D focuses on providing an intuitive API and robust physics simulation for virtual reality applications, robotics simulations, games physics and more. It aims to strike a good balance between accuracy and runtime performance across various scenarios.

The library is written with clean interfaces in mind to make it easy for developers to integrate and extend. ReactPhysics3D is open-sourced under the very permissive zlib license.

ReactPhysics3D Features

Features

  1. 3D rigid body dynamics
  2. Collision detection
  3. Constraints for joints, motors, springs
  4. Support for convex and concave collision shapes
  5. Broadphase and narrowphase collision detection
  6. Continuous and discrete collision detection
  7. Collision response and friction
  8. Sleep management for inactive objects

Pricing

  • Open Source

Pros

Open source with permissive license

Good performance and stability

Integrates well with major game engines

Active development and support

Cons

Limited documentation

Steep learning curve

Less features than some commercial physics engines

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