Species is an artificial life simulation game that allows players to evolve unique, customizable creatures called Norns. Players guide the Norns to help them learn, survive, and reproduce.
Species: Artificial Life, Real Evolution is an artificial life simulation game developed by Steve Grand and released in 1994. In the game, players guide and observe the behaviors of virtual creatures called Norns, teaching them how to survive and reproduce in their environment.
Norns are brought to life through advanced artificial intelligence that allows them to learn, make decisions, form memories, and pass on knowledge to their offspring. Players can customize their Norns' appearances and genomes, influencing subsequent generations. The Norns start out childlike, but develop distinct personalities over time based on their experiences.
As the Norns explore their world, players can teach them to avoid dangers, find food, and perform various actions. The simulation allows emergent behaviors to arise naturally from the Norns' AI, leading to unique life cycles for every Norn. Through breeding choices, players indirectly steer the evolutionary path of their Norns across generations.
Species provides a thought-provoking look at the dynamics of life, genetics, and learning. With open-ended gameplay and unexpected Norn behaviors, no two games are exactly alike. It remains one of the most impactful and acclaimed artificial life simulations over 25 years after its release.
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