Stride Game Engine

Stride Game Engine

Stride is an open-source MIT C# game engine designed for high performance and ease of use. It utilizes cutting-edge graphics technology for stunning visuals and includes features like an entity-component system, visual scripting, and multiplayer networking.
Stride Game Engine image
c mit open-source entity-component-system visual-scripting multiplayer

Stride Game Engine: Open-Source C# Game Engine

High-performance and easy-to-use open-source MIT game engine with cutting-edge graphics technology for stunning visuals, entity-component system, visual scripting, and multiplayer networking.

What is Stride Game Engine?

Stride is an open-source MIT C# game engine built in modern C++ designed for high performance and ease of use. It utilizes cutting-edge graphics technologies like Vulkan, DirectX 12, and OpenGL for stunning visuals. Some key features of Stride include:

  • Entity-component system for high performance and modular code
  • Visual scripting system for quick prototyping without coding
  • Networking system for multiplayer games
  • Modding and asset store support
  • Cross-platform support including Windows, Mac, Linux, iOS, Android, consoles and more
  • Modern and intuitive editor

Stride aims to make high quality 3D game development accessible to hobbyists and professionals alike. With its MIT open-source license, extensive documentation, and active community it's easy to get started building your dream game right away. Whether you're looking to learn game development, push graphics technology to the limit, or ship your next hit game, Stride delivers the performance and features needed to succeed.

Stride Game Engine Features

Features

  1. Entity-component system architecture
  2. Visual scripting system
  3. High performance 3D graphics
  4. Physically based rendering
  5. Audio system
  6. Networking system
  7. Input system
  8. Editor framework

Pricing

  • Open Source

Pros

Open source with MIT license

Good performance

Intuitive visual scripting

Active community support

Cons

Limited documentation

Steep learning curve for C# and ECS

Less asset store support than Unity or Unreal


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