An open-source CPU-based implementation of OpenGL ES and DirectX 9 for software rendering, allowing GPU-less machines to run graphics-intensive applications.
SwiftShader is an open-source software renderer for graphics applications that typically rely on a dedicated graphics card and GPU for hardware acceleration. It implements the OpenGL ES, DirectX 9, and Vulkan graphics APIs without requiring any dedicated graphics hardware, instead using the CPU to perform rendering and present the rendered image to the application.
Some key details about SwiftShader:
In summary, SwiftShader fills an important role in extending support for graphics APIs and applications to devices without GPUs by leveraging the CPU for rendering through a software implementation.