Struggling to choose between Framer and Flinto? Both products offer unique advantages, making it a tough decision.
Framer is a Design solution with tags like uiux, animation, interactive, code.
It boasts features such as Code-based prototyping, Interactive prototypes, Animations and transitions, Component libraries, Real-time collaboration, Third party integrations, Responsive design support, Inspect mode and pros including Create high-fidelity, interactive prototypes, Animate designs without coding knowledge, Easily make changes and updates, Integrates with popular design tools, Real-time collaboration features, Large community and resources.
On the other hand, Flinto is a Design product tagged with prototyping, mockups, interactive, design.
Its standout features include Drag-and-drop interface to add elements like images, text, buttons, and more to screens, Ability to link screens together to create a clickable prototype, Support for mobile, web, and desktop app prototyping, Customizable transitions and animations, Collaboration and sharing features, Responsive design tools, Previewing prototypes on devices, and it shines with pros like Simple and intuitive user interface, Powerful prototyping capabilities, Supports a wide range of devices and platforms, Collaboration and sharing features, Responsive design tools.
To help you make an informed decision, we've compiled a comprehensive comparison of these two products, delving into their features, pros, cons, pricing, and more. Get ready to explore the nuances that set them apart and determine which one is the perfect fit for your requirements.
Framer is a prototyping and design tool that allows users to create interactive prototypes and animations. It uses code to design user interfaces and is a popular choice among UI/UX designers due to its versatility and ability to create high-fidelity prototypes.
Flinto is a Mac app used to create interactive prototypes and mockups for mobile, web, and desktop apps. It has a simple and intuitive drag-and-drop interface to add elements like images, text, buttons, and more to screens and link between them to create a clickable prototype.