LDtk vs OGMO Editor

Struggling to choose between LDtk and OGMO Editor? Both products offer unique advantages, making it a tough decision.

LDtk is a Games solution with tags like game-design, level-editor, tilemap, 2d-games.

It boasts features such as Hierarchical level organization, Tile-based level design, Customizable tile sets and tilesets, Grid-based layout with snapping, Support for multiple layers and sub-layers, Built-in entity management, Customizable entity types, Viewport and camera controls, Export to various file formats (JSON, XML, CSV, etc.), Open-source and cross-platform and pros including Free and open-source, Intuitive and user-friendly interface, Powerful level design features, Flexible and customizable, Good community support and documentation.

On the other hand, OGMO Editor is a Gaming Software product tagged with game-engine, level-editor, tilemap-editor, 2d, open-source.

Its standout features include Tilemap editing, Entity and object placement, Visual scripting, Customizable workspaces, Plugin support, Export to multiple game engines, and it shines with pros like Free and open source, Intuitive and easy to use interface, Powerful tilemap editing tools, Cross-platform support, Active community support.

To help you make an informed decision, we've compiled a comprehensive comparison of these two products, delving into their features, pros, cons, pricing, and more. Get ready to explore the nuances that set them apart and determine which one is the perfect fit for your requirements.

LDtk

LDtk

LDtk is an open source level design tool for 2D games. It allows you to create levels with tilemaps and organize them hierarchically for easy editing. Useful for indie game developers.

Categories:
game-design level-editor tilemap 2d-games

LDtk Features

  1. Hierarchical level organization
  2. Tile-based level design
  3. Customizable tile sets and tilesets
  4. Grid-based layout with snapping
  5. Support for multiple layers and sub-layers
  6. Built-in entity management
  7. Customizable entity types
  8. Viewport and camera controls
  9. Export to various file formats (JSON, XML, CSV, etc.)
  10. Open-source and cross-platform

Pricing

  • Open Source

Pros

Free and open-source

Intuitive and user-friendly interface

Powerful level design features

Flexible and customizable

Good community support and documentation

Cons

Limited animation support

No built-in physics simulation

May have a learning curve for beginners


OGMO Editor

OGMO Editor

OGMO Editor is a free, open-source level editor for 2D games. It allows users to easily create levels and edit tilemaps and other assets for games built in Construct, GameMaker, and other 2D game engines. It has support for multi-layered tilemaps, custom entities, and visual scripting.

Categories:
game-engine level-editor tilemap-editor 2d open-source

OGMO Editor Features

  1. Tilemap editing
  2. Entity and object placement
  3. Visual scripting
  4. Customizable workspaces
  5. Plugin support
  6. Export to multiple game engines

Pricing

  • Free
  • Open Source

Pros

Free and open source

Intuitive and easy to use interface

Powerful tilemap editing tools

Cross-platform support

Active community support

Cons

Limited documentation

Steep learning curve for advanced features

Occasional bugs

Lacks some features of paid alternatives