Struggling to choose between OGMO Editor and Tiled Map Editor? Both products offer unique advantages, making it a tough decision.
OGMO Editor is a Gaming Software solution with tags like game-engine, level-editor, tilemap-editor, 2d, open-source.
It boasts features such as Tilemap editing, Entity and object placement, Visual scripting, Customizable workspaces, Plugin support, Export to multiple game engines and pros including Free and open source, Intuitive and easy to use interface, Powerful tilemap editing tools, Cross-platform support, Active community support.
On the other hand, Tiled Map Editor is a Development product tagged with tilemap, level-editor, 2d, game-design.
Its standout features include Tilemap editing, Custom tilesets, Object layers, Extensible through plugins, Support for TMX map format, Automatic tile connections, Custom properties, Isometric and hexagonal maps, and it shines with pros like Free and open source, Cross-platform, Active development, Good documentation, Supports multiple tilemap formats, Plugin ecosystem, Intuitive interface.
To help you make an informed decision, we've compiled a comprehensive comparison of these two products, delving into their features, pros, cons, pricing, and more. Get ready to explore the nuances that set them apart and determine which one is the perfect fit for your requirements.
OGMO Editor is a free, open-source level editor for 2D games. It allows users to easily create levels and edit tilemaps and other assets for games built in Construct, GameMaker, and other 2D game engines. It has support for multi-layered tilemaps, custom entities, and visual scripting.
Tiled is a free, open-source 2D level editor that supports tilemap editing. It allows users to create game worlds and levels with tile-based maps, add objects, edit layer properties, and more. Tiled is popular for making 2D games.